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Small Teams, Ambitious Projects

Enabling individuals and small teams to create with free and open source technology has always been at the core of Blender’s mission. As the software has evolved, generalist users have been able to...

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Geometry Nodes Physics

In Blender 5.2 LTS we released the first version of a new hair and cloth dynamics system powered by Geometry Nodes. This post describes what we have so far and what our plans for the future are. State...

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Remote Asset Libraries

Remote Asset Libraries let Blender discover assets stored on remote servers and download them only when needed. This enables integrated support for online asset services, better sharing of libraries,...

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Cycles Texture Cache

In Blender 5.2 LTS, rendering scenes with many image textures will become much more memory efficient. The new Cycles texture cache loads only the image tiles and resolutions needed. How to Use Enable...

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Winter of Quality 2026

During the 2025–2026 winter (northern hemisphere), Blender developers focused on quality and stability. This blog post offers an overview of the work accomplished. Bugfixes Between December 1, 2025...

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Geometry Nodes Workshop: September 2025

Once again, we met for a Geometry Nodes workshop after the Blender Conference to discuss many design topics. This post gives a general overview of the topics that were discussed. You can also read all...

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Google Summer of Code 2025 Results

This summer, Blender had the privilege of welcoming eight talented contributors as part of the Google Summer of Code program. They worked on exciting projects, enhancing Blender’s compositor, Video...

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Volume Grids in Geometry Nodes

Volumetric data is one of the core geometry types next to meshes, point clouds and curves. While there are already many ways to process the last three, the Geometry Nodes feature set for using volumes...

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Bundles and Closures

Blender 5.0 will come with new socket types for bundles and closures. This post will explain what they are, why they are important, and what we want to do with them going forward. Overarching Goal...

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New Socket Shapes

Blender 5.0 changes the meaning of existing node socket shapes and introduces new ones. The redesign is necessary to further expand what Geometry Nodes is able to do. This post explains the problem we...

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Blender for Windows on Arm

Over a year ago, thanks to the joint efforts of Microsoft, Linaro, and Qualcomm, the ambitious project of porting Blender to the ARM64 architecture running Windows (WoA) began. With Qualcomm’s...

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Geometry Nodes Workshop: July 2025

In July 2025, various Geometry Nodes and Blender contributors gathered at the Blender HQ in Amsterdam to discuss many design topics. This post gives a general overview of the topics that were...

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Beyond Mouse & Keyboard

Hjalti playing with the sculpting mockup. Multi-touch interfaces like tablets have been common for years, but only recently thanks to increased processing power, have they started to serve as primary...

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NPR Project

Wing it! Early NPR project by Blender Studio. In July 2024 the NPR (Non-Photorealistic Rendering) project officially started, with a workshop with Dillon Goo Studio and Blender developers. While the...

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Projects Update – Q2/2025

At the beginning of 2025, several projects were announced as the initial targets for the year. Now that we’re in the middle of the second quarter, let’s take a look at where each project stands....

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Frame Node Improvements

Larger node setups have a tendency to become hard to understand. One of the main tools at our disposal to organize them are frames. A frame allows grouping nodes together visually and giving them a...

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Declarative Systems in Geometry Nodes

Currently, one of our primary goals for Geometry Nodes is to get to a point where we can build high level and easy to use node group assets for physics simulations. Our general approach was described...

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Winter of Quality 2025

During the 2024–2025 winter (northern hemisphere), Blender developers focused on quality and stability. This blog post offers an overview of the work accomplished. Bugfixes Between December 1 and...

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Layered Animation Workshop 2024

Just before Blender Conference 2024, the Animation & Rigging module held a day-long workshop to discuss layered actions should work in Blender. In this post, we’ll share the outcomes of that...

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The Future of Overrides

In December 2024, a workshop was held at the Blender HQ in Amsterdam to discuss the use of overrides in production environments.The workshop was attended by Andy Goralczyk and Simon Thommes from...

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