Small Teams, Ambitious Projects
Enabling individuals and small teams to create with free and open source technology has always been at the core of Blender’s mission. As the software has evolved, generalist users have been able to...
View ArticleGeometry Nodes Physics
In Blender 5.2 LTS we released the first version of a new hair and cloth dynamics system powered by Geometry Nodes. This post describes what we have so far and what our plans for the future are. State...
View ArticleRemote Asset Libraries
Remote Asset Libraries let Blender discover assets stored on remote servers and download them only when needed. This enables integrated support for online asset services, better sharing of libraries,...
View ArticleCycles Texture Cache
In Blender 5.2 LTS, rendering scenes with many image textures will become much more memory efficient. The new Cycles texture cache loads only the image tiles and resolutions needed. How to Use Enable...
View ArticleWinter of Quality 2026
During the 2025–2026 winter (northern hemisphere), Blender developers focused on quality and stability. This blog post offers an overview of the work accomplished. Bugfixes Between December 1, 2025...
View ArticleGeometry Nodes Workshop: September 2025
Once again, we met for a Geometry Nodes workshop after the Blender Conference to discuss many design topics. This post gives a general overview of the topics that were discussed. You can also read all...
View ArticleGoogle Summer of Code 2025 Results
This summer, Blender had the privilege of welcoming eight talented contributors as part of the Google Summer of Code program. They worked on exciting projects, enhancing Blender’s compositor, Video...
View ArticleVolume Grids in Geometry Nodes
Volumetric data is one of the core geometry types next to meshes, point clouds and curves. While there are already many ways to process the last three, the Geometry Nodes feature set for using volumes...
View ArticleBundles and Closures
Blender 5.0 will come with new socket types for bundles and closures. This post will explain what they are, why they are important, and what we want to do with them going forward. Overarching Goal...
View ArticleNew Socket Shapes
Blender 5.0 changes the meaning of existing node socket shapes and introduces new ones. The redesign is necessary to further expand what Geometry Nodes is able to do. This post explains the problem we...
View ArticleBlender for Windows on Arm
Over a year ago, thanks to the joint efforts of Microsoft, Linaro, and Qualcomm, the ambitious project of porting Blender to the ARM64 architecture running Windows (WoA) began. With Qualcomm’s...
View ArticleGeometry Nodes Workshop: July 2025
In July 2025, various Geometry Nodes and Blender contributors gathered at the Blender HQ in Amsterdam to discuss many design topics. This post gives a general overview of the topics that were...
View ArticleBeyond Mouse & Keyboard
Hjalti playing with the sculpting mockup. Multi-touch interfaces like tablets have been common for years, but only recently thanks to increased processing power, have they started to serve as primary...
View ArticleNPR Project
Wing it! Early NPR project by Blender Studio. In July 2024 the NPR (Non-Photorealistic Rendering) project officially started, with a workshop with Dillon Goo Studio and Blender developers. While the...
View ArticleProjects Update – Q2/2025
At the beginning of 2025, several projects were announced as the initial targets for the year. Now that we’re in the middle of the second quarter, let’s take a look at where each project stands....
View ArticleFrame Node Improvements
Larger node setups have a tendency to become hard to understand. One of the main tools at our disposal to organize them are frames. A frame allows grouping nodes together visually and giving them a...
View ArticleDeclarative Systems in Geometry Nodes
Currently, one of our primary goals for Geometry Nodes is to get to a point where we can build high level and easy to use node group assets for physics simulations. Our general approach was described...
View ArticleWinter of Quality 2025
During the 2024–2025 winter (northern hemisphere), Blender developers focused on quality and stability. This blog post offers an overview of the work accomplished. Bugfixes Between December 1 and...
View ArticleLayered Animation Workshop 2024
Just before Blender Conference 2024, the Animation & Rigging module held a day-long workshop to discuss layered actions should work in Blender. In this post, we’ll share the outcomes of that...
View ArticleThe Future of Overrides
In December 2024, a workshop was held at the Blender HQ in Amsterdam to discuss the use of overrides in production environments.The workshop was attended by Andy Goralczyk and Simon Thommes from...
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